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Resources


MARATHON UI - PERSONAL PROJECT
This project is an independent, fan-made user interface concept created solely for personal portfolio development. It is not affiliated with, endorsed by, or associated with Bungie or any other company. The work is a technical and artistic exploration inspired by publicly available gameplay footage from the Marathon Alpha 0.5.0.0, as well as design elements observed in games such as Destiny 2 , Doom Eternal , Off the Grid, The Division 2 , and Warframe . All trademarks, game


STEAM REDESIGN
This conceptual project not only gives Steam a fresh new look but also shows a process that can be repeated for future, data-driven iterations.


DESIGNING THE ULTIMATE GAME DESIGN CURRICULUM: A BLUEPRINT FOR SUCCESS
A game design curriculum should provide visionaries with a solid foundation of game development's creative and technical aspects. Here I will discuss my four pillars for creating an effective game design curriculum. This blueprint focuses on the content allowing flexibility within any exam boards.


Enhancing Game Design Education with Discord Integration
Incorporating Discord into a game design course can significantly enhance student collaboration, communication, and student engagement. Discord, a popular communication platform originally designed for gamers, provides a range of features that can be effectively leveraged in a game design curriculum.


UNCHARTED 4: CREATIVE COMMUNICATION
In this essay, I will present specific ways Uncharted 4 uses creative communication. I’ll provide information on the creative communication used and the players role in the process. I’ve played the game to create an accurate subjective and analytical argument on the use of Uncharted 4 creative communication.
![[TONY TSENG] EXPLOSIVE KNIFE](https://static.wixstatic.com/media/d1de24_96cbf2c2adff4517a399fa2746177da2~mv2.png/v1/fill/w_444,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/d1de24_96cbf2c2adff4517a399fa2746177da2~mv2.webp)
![[TONY TSENG] EXPLOSIVE KNIFE](https://static.wixstatic.com/media/d1de24_96cbf2c2adff4517a399fa2746177da2~mv2.png/v1/fill/w_311,h_175,fp_0.50_0.50,q_95,enc_avif,quality_auto/d1de24_96cbf2c2adff4517a399fa2746177da2~mv2.webp)
[TONY TSENG] EXPLOSIVE KNIFE
I accomplished my aim to make an optimised, realistic and realistically functional explosive knife. The model is game-ready with detailed textures that were rendered in Unreal Engine 5.


DG-31 HEAVY BLASTER PISTOL
The DG-31 was conceived as a Star Wars-inspired heavy blaster pistol with a revolver-style silhouette, evoking the gunslinger archetype seen in characters like Cad Bane.


GEN'DAI OUTLAW SPEEDER
Created to bring the underused Durge species into Star Wars: Outlaws, the speeder blends real-world motorcycle design with Star Wars’ gritty aesthetic, aiming for a modular, game-ready hero asset with strong narrative presence.
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